Hi, I'm THEBIGKANNYE
I'm a 27 year old Full-Stack Software Engineer, primarily working on Roblox.As I've worked solo on several projects, I also dabble a little in all other disciplines related to game development. This has been very beneficial to my skillset, as I've acquired a very broad knowledge of the Roblox engine.I'm quick to adapt, and have an easy time getting into new codebases. I'm well-versed and familiar with most open source tools and packages favored within the Roblox ecosystem. And if I'm not, I'm sure I can understand it fast.Tooling and Package Preferences
Rojo, Fusion, Zap, StyLua, Luau-Lsp, Lune, Selene, Darklua, UI-Labs
Catalog Avatar Creator
| Lead Engineer β Barrier Four | 2026-Ongoing |
Leading engineering and LiveOps development for Catalog Avatar Creator at Barrier Four, working closely with the gameβs creator, owner, and ongoing Lead Developer, Muneeb Parwaz.
BOB π
| Lead Developer | 2025-2026 |
Ability System β Custom and secure ability system with 15+ abilities. Includes VFX and SFX integration, server-side validation, and per-ability cooldown tracking.
Lobby-Based Matchmaking β Step onto a pad and join a game with other players.
Matchmaking System β Cross-server queue using MessagingService to fill in-progress matches that need more players.
Power & Objective Systems β Energy cores scattered across the facility that scientists repair to restore power. Power state gates doors, lighting, and escape conditions.
Makeup Tycoon π e.l.f. UP!
| Lead Engineer β Barrier Four | 2025-2026 |
Grid-Based Building System β Powerful placement system, place, rotate, copy, color.
NPC Pathfinding β Custom grid-node pathfinding system for NPC movement and navigation.
Vehicle System β Physics-driven vehicles with responsive movement and interaction.
Crafting System β Combine different ingredients to produce custom makeup products.
NPC Workers - Automate cleaning, checking out, stocking, crafting.
Barrier Four
| Lead Engineer | 2025-Ongoing |
Working with Barrier Four to develop branded experiences on Roblox.
Zombie Stories
| Lead Developer | 2024-2026 |
NPC Registry - Optimized handling of NPCs, with smooth movement and no humanoid on the client
Server Browser - Cross-server communication, featuring join requests to allow resizing player slots
Pathfinding - Node based pathfinding, and object avoidance
Gun System - Hit Registration, Recoil, ADS, Spread, etc
Skibidi Tower Defense
| Developer | 2024 |
Save System - Players can save a game anytime by leaving, or upon disconnection, have their state restored by rejoining.
Trading Booths - Secure trading booths
New Units - Behavior and VFX
UI - Animations, Style, Components
Battle Pass - Rewards, Progression
Obby But You're on Ice Skates
| Solo Developer | 2023 |
Completely Solo - Modeling, Animations, Building, Sounds, UI, and Scripting
Custom Movement System - Utilizes a custom sliding mechanic as well as collision